Valoria
The last great safe city. Bank, General Market, Brom's Forge and the Raven Tavern.
Aetherra › The world of Aetherra
There are 24 regions and 56 monsters, and one rule that organises it all: the further from the city, the better what you find — and the less of what you carry comes back with you.
| Zone | PvP | Kept on death | Rare drops |
|---|---|---|---|
| Safe | No | Everything | — |
| Frontier | Yes, within 10 levels of you | 3 items | ×1.15 |
| Danger | Yes, within 25 levels of you | 1 item | ×1.35 |
| Full loot | Yes, against any level | Nothing | ×1.6 |
The three cities — Valoria, Sahr and Fort Nhal — are sanctuary: inside them nobody attacks or is attacked, and each has a bank, a player market, a general store, a forge and a fountain. From Valoria a boat leaves for each of the other two.
The last great safe city. Bank, General Market, Brom's Forge and the Raven Tavern.
North of Valoria. Trees, oaks and pines. Goblins, boars and wolves.
Chicken lv 1 · Cow lv 2 · Sheep lv 2 · Goblin Scavenger lv 2 · Giant Rat lv 3 · Deer lv 5 · Wild Boar lv 7 · Slime lv 9 · Grey Wolf lv 14 · Mushroom King lv 36
South of Valoria. Shoals of sardine, trout and salmon.
East of Valoria. Copper, tin and iron.
Mine Rat lv 16 · Iron Ooze lv 24
Where the Brick Bridge reaches the new continent. Sand, studs and gentle sentries.
Brick Sentry lv 8
The bottom room: Vurok's chest in one corner and the stair in the other. Slayer 30 to open the door.
Crypt Ghoul lv 31 · Bone Acolyte lv 35
Deeper than it looks from outside. Slayer 45 to climb.
Ash Gargoyle lv 47 · Tower Shade lv 52 · Red Dragon lv 72
What lives here no longer remembers having been anything. Slayer 60 to climb.
Rift Stalker lv 63 · Bone Colossus lv 68
The top. Slayer 90, and Vurok makes no promise that you come down.
Void Horror lv 88 · Slayer Tyrant lv 97
To the east, across the sea. Sand, camels and scorpions around the city of Sahr.
Camel lv 6 · Sand Snake lv 11 · Desert Scorpion lv 12 · Dune Bandit lv 22
The city of the dunes. Bank, market, forge and the dock to Valoria.
A stone wall in the middle of the snow. Bank, market, forge and the dock to Valoria.
Group dungeon under the Brick Plateau. Grumak the Ogre King wakes on every full hour. Combat 60 for the gate to open, and nobody goes in alone expecting to leave.
Grumak's Spawn lv 52 · Watcher Skull lv 58 · Grumak the Ogre King lv 90
Where the castaways of the Rupture wake up. One of everything, and a door at the end.
Mithril and golems. PvP limited by level.
Bandit lv 18 · Stone Golem lv 28 · Forgotten Miner lv 34 · Red Dragon lv 72
A village destroyed by the Rupture. The bonfire never goes out.
A plateau built piece by piece. Brick golems and packs. PvP by level.
Brick Golem lv 24 · Brick Hound lv 33 · Blue Dragon lv 58
Beneath the Deep Mines. Mithril to spare and golems in the dark. You come in by the ladder and leave by the rope.
The desert where the road ends. Mithril under the sand, and what guards it. Level-limited PvP.
Dune Stalker lv 40 · Sand Golem lv 50
South of the desert, where sand turns to snow. Wolves, bears and aetherite in the ice. Level-limited PvP.
Mountain Goat lv 9 · Snow Wolf lv 36 · Yeti of Nhal lv 52 · Frost Wraith lv 60
West, past the river. PvP active, aetherite and blue fish.
Skeleton Archer lv 32 · Wraith Hound lv 38 · Green Dragon lv 42 · Ashen Sorcerer lv 44 · Ashen Revenant lv 48
The edge where the continent was assembled wrong. PvP active, aetherite and the Rift Warden.
Brick Archer lv 41 · Rift Warden lv 62
South of everything. Ash to the horizon, blackwood and what hunts in it. Open PvP, and no city at all.
Giant Spider lv 62 · Shadow Stalker lv 66 · Dark Knight lv 76 · Plains Wraith lv 84
FULL LOOT. Void ore and the Ashen Warden.
Abyss Crawler lv 58 · Ashen Warden lv 72 · Black Dragon lv 92
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